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Editing Imported Meshes and Stones
Imported objects (such as DXF or 3DMF objects) and native Stone objects are both treated as meshes inside Bryce.
The Mesh Editor lets you adjust the smoothness of an object's surface. You can smooth objects that are very rough or remove the smoothing previously applied to DXF objects.
It is not a good idea to smooth or unsmooth stones. These objects are highly dependent upon the clumpiness of the polyhedral shape as well as the bumpiness in the assigned procedural texture to retain their realism. Smooth stones look very unnatural.
To smooth imported objects or stones:
1 Click the imported object or stone.
2 Click the E button that appears next to the object's bounding box.
3 Adjust the value of the smoothing range by dragging the gauge along the left side of the dialog.
The gauge sets the maximum angle you wish to be smoothed.
For instance, you may wish to smooth all angles under 90° to preserve the sharpness of cubes. In that case, set the maximum angle to 85 before smoothing.
4 Click the Smooth button until you achieve the desired effect. The more you click, the smoother the object becomes.
To unsmooth imported objects or stones:
1 Click the imported object or stone.
2 Click the E button that appears next to the object's bounding box.
3 Adjust the value of the smoothing range by dragging the gauge along the left side of the dialog.
The gauge sets the maximum angle you wish to be unsmoothed.
For instance, you may wish to unsmooth all angles under 90°. In that case, set the maximum angle to 85 before unsmoothing.
4 Click the Unsmooth button until you achieve the desired effect. The more you click, the sharper the object becomes.
To export a mesh object:
1 Select the mesh object you want to export.
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